Monday, February 17, 2025

Hard Surfaced Modeling Part 02

 




For this submission, I've been constructing the clothes in Marvelous Designer. I've also set up my GoZ addon within Zbrush so that I can work in Blender and Zbrush seamlessly. All my assets are quads, so I'm going to be working with a subD workflow in Zbrush, which will hopefully allow me to keep a visually clean sculpt. After I do some wear & tear, I'll begin retopology.

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