Sunday, January 26, 2025

Lighting Workshop Module 3

 





Honestly I don't know why my materials look so not-good in Unreal Engine. It looks great in Blender!

Monday, January 20, 2025

Lighting Workshop Module #2

 




Head Creation Secondary Forms



I'm still having difficulty trying to correct the face so that it's a balance between stylized/cute + visually recognizable as an armadillo. I also want to and will probably add more lines around the areas of the face, but at this point I'm still very much tweaking the general design. I also had the eyebrows in but Zbrush decided to kill itself.

Monday, January 13, 2025

Module 1- Head Creation Block out/Concept/Primary Forms

 


This sculpt for the body was a continuation of some of my work I did over winter break, where we were tasked with blocking out the body. I chose a mix between an animal-like form while also trying to maintain a bipedal look. I'm not super happy with the head right now since I think it looks too 'realistic' and animal-like and I'm aiming for a more stylized cartoon version of an armadillo. I ran out of time on the hands.


I'm mildly colorblind and I also did this in the last 30 minutes I had. I don't know why he's so pink.

References






Artist Roadmap

1. If you could project out past graduation, what is your overall career goal? 

I understand a lot of 3D artists work freelance, but something about the lack of consistent work seems like it'd give me some pretty major anxiety. For that reason alone, I'd probably seek traditional employment. At this point, and given the current state of the games industry, I'd be happy to work on just about anything without much preference - but ideally I'd like to work on a AAA game for a major game studio. This would give me the chance to network and interact with a larger pool of people. I'm also entertaining the idea of working outside of the entertainment industry after Erik's lectures in game lab, possibly hard-surfaced work in the simulation industry.

2. If you could project out into starting your career, what sounds the most appealing to you? 

I find myself gravitating more towards character art, after having dipped my toes into environmental art in my first semester. I don't find making background art assets very interesting, and it really hurt my motivation. During this period, I was also doing a personal project of a character, and I found myself exploring programs to help me design outfits for the character. Marvelous Designer is something I want to get better at. Besides characters/clothing, I would also enjoy working as a hard-surfaced artist and weapons/prop artist. There's a lot of overlap between outfits, hard-surfaced art, and weapons/prop art.

3. What are some of the top companies that you are interested in working for? 

Based on what I enjoy and what I know of the companies, I'd really enjoy working at Valve, Capcom, and Bethesda.

Sunday, January 12, 2025

Artist Vision Board

 


As an artist currently exploring different areas of 3D art, I've found that character outfits interest me the most, followed by prop art. My current vision board reflects that by showcasing mostly character outfits and armors. For prop art, -


Saturday, January 11, 2025

Research & Exercises

Research 

Study different clothing patterns.

Figure out how to create textures and realistic materials in Marvelous Designer.

Learn how to optimize the workflow of Marvelous patterns to UV shells.

Study and learn what the different parameters in Marvelous mean. (Weft, pull, stretch, shear, etc.)


Exercises

Practice making simple outfits in Marvelous Designer to be faster. (Familiarize with UI.)

Work in Zbrush to do tertiary fabric details. 

Texturing realistic fabrics in Substance Painter.



Friday, January 10, 2025

Lighting Workshop Module 1




For this assignment, I chose a fairly straightforward 3-point lighting setup and used 3 rectangular lights to act as my key lights, fill lights, and rim lights. 








Module 4 - Pilot Character Part 1

  Schedule  Week 1 - Blockout Stage 4/5/2025 - Body proportions and hard-surfaced items blocked out. References collected. Week 2 - Hardsurf...